It has been 20 years after Guitar Hero first launched across the Atlantic, providing players everywhere the opportunity to feel like rock legends. Not literally, but try telling that someone who's nailed the epic lengthy guitar solo before a packed crowd of friends.
Developed by the developers, the game gave players a plastic guitar peripheral to match coloured notes moving along the screen in time with the music. Each riff corresponded to specific notes, creating the sensation of a genuine live show.
The studio previously tried its hand with rhythm games prior to teaming up with RedOctane, which was acquired by Activision in 2006. Collaboratively, they established the foundations for an unlikely massively profitable franchise that had a remarkable influence for many of the artists included, introducing classic bands to a new generation of gaming enthusiasts.
A former executive, former COO from the developer, remembers the early budgetary hurdles in securing the songs – even though the first two games mostly used cover versions.
“We rerecorded all the music since the cost was so high,” he explains. “Even with the publishing rights alone, it was nearly impossible. We failed to secure bands like legendary groups – the publisher had virtually no money, and we were pretty convinced the project would flop. But once the game became a hit, album purchases airtime increased, everyone wanted to be in.”
He continues: “Among the amazing things was how many mothers and fathers got in touch expressing gratitude for exposing their children to the songs they loved. It became an intergenerational phenomenon.”
Timeless Music Finds Younger Fans
Northern Irish group the Answer included their track in the 2008 release the popular installment. Guitarist Paul Mahon recalls the way the game brought older hits to the forefront: “Guitar Hero offered a bigger, younger audience. Generally this had been seen as outdated material, however once it got included in the title and teenagers discovered it, suddenly it became trendy. This validated it, and got rid of the outdated label. It provided all our music a new life.”
At that time, the Answer’s first record was still not available in the US, so Guitar Hero was a key medium for exposure for the group as they went on a North American tour opening for AC/DC. “Their crew had on the song on the tour bus, and several knew us from Guitar Hero,” he notes.
Major Band Spin-offs Enduring Impact
Rock’s biggest acts soon capitalised on the series’ popularity, with Aerosmith, Metallica and others starring in specialized game editions centered around each band’s catalogue and related stories, visuals and rock’n’roll mythology. In the case of, Guitar Hero: Aerosmith, reportedly earned the band greater revenue than any of their studio albums. It sold more than 500,000 units upon release, while sales of their songs rose significantly during an era as the industry was already collapsing.
The series still motivates quick-handed dedication within the community. Earlier this year, a streamer completed an impressive attempt of DragonForce’s Through the Fire and Flames – a notoriously difficult anthem made popular by the game – using a fan-made version, a no-cost alternative with almost identical mechanics and extensive personalization features. This track is challenging enough on the hardest setting, let alone performed at double speed while hitting a single one of the thousands of cues. The streamer stated it took nine months to accomplish.
“The game offers a, fantasy thing. If you play Call of Duty, that doesn’t mean you ought to pick up a real gun and enlist,” says DragonForce guitarist the artist.
The band had already wrapped up a successful tour when Through the Fire and Flames was featured in the third game, yet he explains it turned them into widely recognized. “I recall the record label informing us that we were selling albums rapidly,” he shares. “It exploded on the subsequent tour, and we were playing right ahead of the headliners at the event.”
Indeed, DragonForce’s exposure from Guitar Hero proved so vast that it has risked eclipsing everything else the band has done. Last year, the song featured in a trailer for Despicable Me 4. “In the past I felt otherwise, but I’ve made peace with it,” he admits. “Should you just hear one DragonForce song, it’s totally cool – everyone’s got their own path in music and I'm pleased we played a role in fans' experiences”.
Enduring Impact of a Plastic Guitar
Top-tier promotion, whether it’s for cars, apparel or games, goes further mere transactions – it inspires a desire. Was the game able to harness this? “That’s exactly what our team trying to create,” he confirms. “That thrill of being a music icon in the spotlight. From day one, the creators felt that humans have a natural human desire to create songs, and they wanted to leverage innovation to allow people to do it”.
Most of Guitar Hero games came out in just a half-decade from 2005 to 2010, including spin-offs such as DJ Hero, complete with a spinning deck, and the band-focused game. Subsequently, the publisher’s interest in plastic instruments died down, except for a short-lived revival in 2015.
Titles such as Clone Hero and Fortnite Festival have kept the community alive, and there’s expectations of a new product from the founders on the way. A new studio has entered work on their first music game. The initial creators are both involved in advisory roles. Are gamers ready to embrace a new entry in the spirit of the classic?
“We thought such titles might become similar to sports games where you can releases,” Dornbrook says. “With abundant fresh tracks that it could be evergreen, thus I remain hopeful. There’s no reason for it to continue with new generations.”